ryan cohen

T2 · manager / operator

Co-founder of Chewy and chairman and CEO of GameStop. An activist investor in consumer and retail.

5 calls·2 names·100% bull·last heard 26 days ago·Bloomberg Tech+1
track record

no scored calls yet — needs a stated position or a categorical verdict, with a matured window vs SPY

top calls

highest conviction · one per company
1sthigh conviction
$EBAYeBayposition

eBay targeted as undermanaged platform with live commerce and authentication upside

Cohen views eBay as an entrenched, undermanaged platform where the CEO makes $30M annually with zero share ownership, and sees massive upside by combining GameStop's store network for same-day authentication (solving eBay's fraud issue), live commerce studios, and in-game item marketplace rails to build a far larger business than current management can achieve.

2ndhigh conviction
$GMEGameStopposition

GameStop CEO Ryan Cohen pursues $56B hostile bid for eBay with $500M personal commitment

Cohen is committing $500M of personal capital to acquire eBay for $56B, targeting $2B in cost takeouts within year one, leveraging GameStop's 1,600 stores as authentication/fulfillment nodes for live commerce ($1T market) and building an in-game digital marketplace, arguing the combined entity can generate $5.5B+ EBITDA vs eBay's standalone $3.5B consensus.

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recurring themes

5 total
$EBAY
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eBay
HIGHryan cohen·Bloomberg Tech·26 days ago· position
eBay targeted as undermanaged platform with live commerce and authentication upside
Cohen views eBay as an entrenched, undermanaged platform where the CEO makes $30M annually with zero share ownership, and sees massive upside by combining GameStop's store network for same-day authentication (solving eBay's fraud issue), live commerce studios, and in-game item marketplace rails to build a far larger business than current management can achieve.
"EBAY IS A PLATFORM THAT I CAN BUILD INTO SOMETHING MUCH MORE PROFITABLE AND MUCH LARGER. THE ABILITY TO TAKE GAMESTOP'S STORES AND OUR EXPERIENCE IN GAMING AND REFURBISH TECH AND…"
25:53
$GME
···
GameStop
HIGHryan cohen·Bloomberg Tech·26 days ago· position
GameStop CEO Ryan Cohen pursues $56B hostile bid for eBay with $500M personal commitment
Cohen is committing $500M of personal capital to acquire eBay for $56B, targeting $2B in cost takeouts within year one, leveraging GameStop's 1,600 stores as authentication/fulfillment nodes for live commerce ($1T market) and building an in-game digital marketplace, arguing the combined entity can generate $5.5B+ EBITDA vs eBay's standalone $3.5B consensus.
"I'M PUTTING $500 MILLION OF MY OWN MONEY INTO THIS TRANSACTION. HIGH MARGIN GROWTH OPPORTUNITIES FOR THIS BUSINESS WITHIN LIVE COMMERCE... AND THEN THERE IS THE COST TAKEOUT OPPOR…"
25:53
$EBAY
···
eBay
HIGHryan cohen·All-In Podcast·2 months ago· position
Ryan Cohen argues eBay is the rare scaled marketplace GameStop can actually make bigger
Cohen says eBay is complementary to GameStop across collectibles, refurbished tech, authentication and consumer liquidity, with global scale and a model inside his e-commerce circle of competence.
"what we're doing in stores, eBay is doing online. Authentication of second-hand items. There are so many aspects of the business that are similar except that eBay is global and ha…"
28:36
$GME
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GameStop
MEDryan cohen·All-In Podcast·2 months ago· position
Ryan Cohen reframes GameStop around pre-owned, collectibles and a bigger marketplace ambition
Cohen says the original Chewy-style strategy was wrong, and that GameStop's better path is cost discipline, pre-owned, collectibles and potentially using eBay-like marketplace economics.
"once I became the CEO, I quickly adjusted... went into maniacal cost-cutting mode, efficiency, basically focusing on what GameStop is really good at, which is the pre-owned side o…"
20:28
$EBAY
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eBay
HIGHryan cohen·All-In Podcast·2 months ago· position
Ryan Cohen sees three fixes for eBay: costs, live commerce and in-game item liquidity
Cohen lays out a specific operating plan for eBay: cut $2B of costs, attack live commerce, and create a marketplace for in-game digital items with real utility.
"There are three areas. One, immediately improving earnings through cutting costs... Number one is live commerce... building a marketplace where you can provide liquidity for in-ga…"
0:00