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ana

T2 · manager / operator

Co-founder with Uri (also his partner). Involved in operations, quality standards, and community matching (Harmony AI). Mentioned as having warned Uri he overpaid for his Sabadell apartment in 2005.

6 calls·6 names·83% bull·last heard 3 months ago·SeedRocket TV
track recordleaderboard →
hit rate
0%
avg alpha
-7.1pp
scored
1

top calls

highest conviction · one per company
1sthigh conviction
$LES-MILLSLes Mills

Les Mills IP licensing model validated: Body Combat VR app outperforms Meta's $400M Supernatural acquisition

Licensing established fitness IP (Les Mills owns 20% of global fitness content) for VR creates superior retention vs. native VR fitness apps — Oders Lab's Body Combat has better retention and ratings than Meta's $400M Supernatural acquisition, which is now shutting down, proving the IP + gamification model.

SeedRocket TV2026-06episode →
2ndhigh conviction
$GOOGLAlphabet (Google)

Google launching audio AR glasses end of 2024, HUD display glasses Q1 2025 with optical retail partnerships

Google is executing a clear two-phase AR glasses rollout: lightweight audio-only glasses by year-end 2024 to compete with Ray-Ban Meta, followed by HUD display glasses in Q1 2025 leveraging the full Google ecosystem (Maps, Assistant) and partnerships with major optical retail chains for distribution.

SeedRocket TV2026-06episode →
3rdhigh conviction
$METAMeta Platforms

Meta's VR marketing push created boom-bust cycle; now pivoting to AI glasses as all-day device

Meta's massive marketing spend drove Quest 2/3 adoption but created unsustainable positions for content studios; the company is now shifting focus to AI-powered AR glasses as an all-day wearable device that 'cannot miss' this market, requiring content that showcases new hardware capabilities like hand tracking.

SeedRocket TV2026-06episode →

most discussed · click a bar to filter

  • $LES-MILLS
  • $GOOGL
  • $SAFRY
  • $ROCKET-AR
  • $STEAM

recurring themes

  • Smart Glasses & Wearables1
  • AI Agents1
  • Defense Tech1
  • Enterprise AI Adoption1
  • Gaming Industry1
6 total
$LES-MILLS
Les Mills
HIGHana·SeedRocket TV·3 months ago·Goodbye to the MOBILE phone? The CEO of ODDERS LAB tells us what the GLASSES of the future will b...
Les Mills IP licensing model validated: Body Combat VR app outperforms Meta's $400M Supernatural acquisition
Licensing established fitness IP (Les Mills owns 20% of global fitness content) for VR creates superior retention vs. native VR fitness apps — Oders Lab's Body Combat has better retention and ratings than Meta's $400M Supernatural acquisition, which is now shutting down, proving the IP + gamification model.
"Meta ha sacado un comunicado de que adquiere eh una empresa de fitness para realidad virtual por 400 millones de dólares... tiempo después nuestra aplicación tiene mejor retención…"
30:29
$GOOGL
···
Alphabet (Google)
HIGHana·SeedRocket TV·3 months ago·Goodbye to the MOBILE phone? The CEO of ODDERS LAB tells us what the GLASSES of the future will b...
Google launching audio AR glasses end of 2024, HUD display glasses Q1 2025 with optical retail partnerships
Google is executing a clear two-phase AR glasses rollout: lightweight audio-only glasses by year-end 2024 to compete with Ray-Ban Meta, followed by HUD display glasses in Q1 2025 leveraging the full Google ecosystem (Maps, Assistant) and partnerships with major optical retail chains for distribution.
"Google lanza gafas a final de año para audio, digamos, para competir con este modelo de Rivan de meta que todos estamos viendo de gafita. Eh, Google va a lanzar su gafas a final d…"
27:34
$SAFRY
···
Safran
MEDana·SeedRocket TV·3 months ago·Goodbye to the MOBILE phone? The CEO of ODDERS LAB tells us what the GLASSES of the future will b...
French defense giant Safran engaging Oders Lab for AR applications as defense budgets surge
Safran, a massive French defense contractor, approached Oders Lab to explore AR applications for defense use cases, signaling that growing defense budgets and maturing AR technology are creating dual-use opportunities for specialized content studios.
"Y de pronto como haces una cosa tan de nicho, pues que sé, te llamo una empresa como Saf Fran. Y a mí me pasa una cosa, voy a que es que tuve que buscarla y cuando me di cuenta có…"
24:24
$ROCKET-AR
Rocket (AR glasses)
MEDana·SeedRocket TV·3 months ago·Goodbye to the MOBILE phone? The CEO of ODDERS LAB tells us what the GLASSES of the future will b...
Chinese AR brand Rocket gaining industrial traction with monochrome green display, superior battery
Rocket's AR glasses are growing rapidly in China for industrial use cases due to monochrome green display (better readability), longer battery life, easier prescription lens integration, and lower cost — making them practical for logistics, guidance, and data overlay despite lacking consumer features like Instagram browsing.
"Hay unas gafas ahora mismo que están creciendo una barbaridad, que sean china, de la marca Rocket... son más baratas, pero sobre todo tienen una cosa, eh, es una no tiene la panta…"
26:56
$STEAM
Steam (Valve)
MEDana·SeedRocket TV·3 months ago·Goodbye to the MOBILE phone? The CEO of ODDERS LAB tells us what the GLASSES of the future will b...
Steam Link for VR will consolidate fragmented VR gaming market as Meta retreats from core gamers
Steam's entry into VR with Steam Link will consolidate the VR gaming sector because Meta's gamer strategy failed (Facebook login friction), while Steam and PlayStation own the core gamer relationship; VR gaming will become a niche genre like racing sims rather than a mass market.
"Claro, pero Steam sí tiene el mercado gamer, PlayStation tiene el Mercado Gamer, está dejando de avanzadilla meta... Steam creo que va a servir mucho para consolidar ese sector de…"
39:01
$META
···
Meta Platforms
HIGHana·SeedRocket TV·3 months ago·Goodbye to the MOBILE phone? The CEO of ODDERS LAB tells us what the GLASSES of the future will b...
Meta's VR marketing push created boom-bust cycle; now pivoting to AI glasses as all-day device
Meta's massive marketing spend drove Quest 2/3 adoption but created unsustainable positions for content studios; the company is now shifting focus to AI-powered AR glasses as an all-day wearable device that 'cannot miss' this market, requiring content that showcases new hardware capabilities like hand tracking.
"Meta apostó mucho por el mundo del gaming, pero los gamers no son de meta... Steam sí tiene el mercado gamer, PlayStation tiene el Mercado Gamer, está dejando de avanzadilla meta.…"
38:30
9
Smart Glasses & Wearablestailwind
AI-powered AR glasses will become standard ecosystem device within 3-5 years
AR glasses with on-device AI will become an all-day wearable device category alongside smartwatches and tablets, driven by Google, Apple, and Meta who cannot afford to miss the 'device that sees what you see and learns from everything you do' — AI becomes the new browser interface.
8
AI Agentstailwind
AI in glasses shifts from voice commands to proactive contextual assistant
Current voice AI in glasses is 'still a bit dumb' but rapidly approaching natural, always-on assistance that proactively surfaces relevant data (navigation, fitness metrics, translations) without user prompting, making glasses a productivity multiplier for deskless workers and athletes.
7
Defense Techtailwind
Surging defense budgets + maturing AR create dual-use opportunities for specialized studios
Major defense contractors (e.g., Safran) are actively seeking AR/VR content studios for training, simulation, and operational guidance applications, as defense spending increases and AR hardware reaches industrial-grade reliability for mission-critical use cases.
7
Enterprise AI Adoptiontailwind
AR glasses replacing handheld scanners in logistics picking with hands-free barcode scanning
Industrial AR pilots are demonstrating ROI in warehouse logistics: workers use AR glasses to scan barcodes, receive real-time placement instructions, and confirm picks without handheld devices or SAP terminal trips, reducing errors and increasing throughput in high-SKU environments.
6
Gaming Industrymixed
VR gaming consolidating as niche genre under Steam/PlayStation, not mass-market Meta platform
Meta's gamer strategy failed due to brand mismatch (Facebook login); VR gaming will stabilize as a dedicated enthusiast genre (like sim racing) served by Steam and PlayStation, not a mass-consumer platform, reducing addressable market for pure VR game studios.